As I discussed in my last post a Digital Video Games Approach is not ‘just’ gamification. It is a games based approach, using pedagogical principles, with the main learning outcome being in the cognitive domain, focusing on the developing participants meta-cognitive skills, such as planning, monitoring and evaluating their own learning. Pedagogical Principles of Digital… Read More Digital Video Games Approach: Cricket
A Digital Video Games Approach is not ‘just’ gamification. Both approaches try to answer the question “How do you get someone to learn something long, hard and complex, and yet enjoy it?” by using video games design as a potential source of inspiration. What are they? Gamification is an approach that applies certain video game… Read More A Digital Video Games Approach is not ‘just’ gamification.
Game Sense is neither a ‘game-is-the-teacher’ or a ‘roll-out-the-ball-and-play’ approach to teaching (Pill, 2016). It is an explicit guided approach that is driven by four core pedagogical features (Light, 2013): Designing the learning environment Emphasising questioning to generate dialogue Providing opportunities for collaborative formulation of ideas/solutions that have time to be tested and evaluated In… Read More Game Sense: Reviews
We want every child to build up their character and resilience by having access to a variety of activities to stretch and challenge themselves. Here are our #5FoundationsForCharacter to help young people think, develop and grow 👇 pic.twitter.com/gHlYxgIyl2 — DfE (@educationgovuk) February 7, 2019 With every government initiative in education there are unforeseen consequences. The… Read More The physically educated person
Last year I wrote a post regarding the development of expertise in teaching PE. I made the case that to become better PE teachers we needed to become more like a fox. Why? Hedgehogs view the world through the lens of a single defining idea; and foxes, draw on a wide variety of experiences and… Read More The path to expertise
James Gee, in his excellent book Good Video Games and Good Learning, believes there are two divides in video games and learning: *The First Divide:* On one hand there is break everything down into bits and pieces each bit in its proper sequence (drill and practice theory). On the other hand there is practice the… Read More Game Sense as Explicit Guided Discovery
Hello. My name is ImSporticus and I’m a secondary school PE teacher in England and this blog post is for other PE Teachers who are interested in making their physical education lessons more meaningful to the children they teach. Still here? Good, then I will begin. The mystery Every day PE Teachers are trying… Read More Advocating for Meaningful Experiences in PE
PE is in a state of crisis or so social critical theorists would have us believe. David Kirk believes that physical education is in crisis because the ‘dominant practice of physical education as ‘sport-techniques’ is resistant to change’. Andrew Hawkins believes that ‘philosophical dispositions and societal trends are conspiring to rob our profession of its… Read More Physical Education: The Antidote or the Poison?
The Equaliser My personal professional development focus this year is to try make my lessons more meaningful. Why? Partly because I believe the comfort and security the modern world provides us often strips meaning from movement and partly because negative experiences of movement at school can shape life style choices later on in life. To better… Read More The Equaliser 2
Guiding Principles of Meaningful PE Movement has the potential to enrich human existence and Physical Education can be a site that contributes to this by creating meaningful experiences of movement. Meaningful experiences are those that hold ‘personal significance’ to the learner. PE Teachers who subscribe to the creation of meaningful experiences, are influenced not just… Read More Meaningful Experiences in PE: Guiding Principles